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REVE ACADEMY

 

FRAMEWORK FOR GATHERING FEEDBACK

 
 

Project Overview

Reve Academy is a non-profit organization that prepares youth for digital careers through summer and after-school programming. In preparing to begin a new entrepreneurship program, they wanted to make sure student voices were incorporated into the design and development of the curriculum. 

I and a team of 3 other designers, conducted contextual and user research, developed a design strategy and created a digital platform as a way to assist Reve Academy in engaging students in program planning. 

 

 

Methods: Deep Dive, Competitive Audit, Design Thinking Workshop, Fly on the Wall Observations, and Interviews. 

Tools: Sketch, Keynote, Google Docs, and Invision.

Deliverable: E-Book including curriculum suggestions and design thinking workshop template, annotated wireframes  and digital platform prototype


 
 
 

Researching - gaining context and finding opportunity

To learn more about the way in which Reve Academy was already engaging students and gathering feedback as well as potential opportunities we begin developing a research plan. To gather these insights, we conducted user interviews, facilitated a design thinking workshop, fly-on-the-wall observations, and deep dive research. 


Prototyping - research becomes a template 

By hosting a Design Thinking workshop to learn what Reve Academy students, staff, and stakeholders wanted to see in the upcoming entrepreneurship program, we created a prototype and model, that Reve Academy can continue to use as a way to engage students in actively contributing to program planning.

 


Solutions - a framework for feedback

From our research our team developed an E-Book that includes our recommendations for Reve Academy as well as a digital platform that allows students to provide feedback to curriculum and course plans.